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TexCoordinates



Hi,
using the tesselator, I have just created 2 surfaces composed by several
triangles. They are in the same z plane, one close the other. Now I would
like to apply one texture only to both the joined objects and I though to be
able to apply the texture directly to the shared big bounding box (the 4
corners only). Can I do that or should I map each triangle separately? (If
the answer is the latest, how can I get the vertex produced by the
tesselation?). Many thanks.


Best Regards
-- 
Lorenzo
email: email@hidden

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