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Hi, using the tesselator, I have just created 2 surfaces composed by several triangles. They are in the same z plane, one close the other. Now I would like to apply one texture only to both the joined objects and I though to be able to apply the texture directly to the shared big bounding box (the 4 corners only). Can I do that or should I map each triangle separately? (If the answer is the latest, how can I get the vertex produced by the tesselation?). Many thanks. Best Regards -- Lorenzo email: email@hidden _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden This email sent to email@hidden
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