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Re: Loading vertex arrays in the graphics card ?



Fred,

The extension is not in the headers yet (who knows why, given that it's been missing for a few dot releases now), but you can still use it if you stick the following in some header file of yours:

// ARB_vertex_buffer_object
#ifndef GL_ARB_vertex_buffer_object
extern "C" {
#include <stdint.h>

typedef intptr_t GLintptrARB;
typedef uintptr_t GLsizeiptrARB;

extern void glBindBufferARB(GLenum target, GLuint buffer);
extern void glDeleteBuffersARB(GLsizei n, const GLuint *buffers);
extern void glGenBuffersARB(GLsizei n, GLuint *buffers);
extern GLboolean glIsBufferARB(GLuint buffer);

extern void glBufferDataARB(GLenum target, GLsizeiptrARB size,
   const GLvoid *data, GLenum usage);
extern void glBufferSubDataARB(GLenum target, GLintptrARB offset,
   GLsizeiptrARB size, const GLvoid *data);
extern void glGetBufferSubDataARB(GLenum target, GLintptrARB offset,
   GLsizeiptrARB size, GLvoid *data);

extern void *glMapBufferARB(GLenum target, GLenum access);
extern GLboolean glUnmapBufferARB(GLenum target);

extern void glGetBufferParameterivARB(GLenum target,
   GLenum pname, GLint *params);
extern void glGetBufferPointervARB(GLenum target,
   GLenum pname, GLvoid **params);

#define GL_ARRAY_BUFFER_ARB                             0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB                     0x8893

#define GL_ARRAY_BUFFER_BINDING_ARB                     0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB             0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB              0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB              0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB               0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB               0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB       0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB           0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB     0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB      0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB              0x889E

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB       0x889F

#define GL_STREAM_DRAW_ARB                              0x88E0
#define GL_STREAM_READ_ARB                              0x88E1
#define GL_STREAM_COPY_ARB                              0x88E2
#define GL_STATIC_DRAW_ARB                              0x88E4
#define GL_STATIC_READ_ARB                              0x88E5
#define GL_STATIC_COPY_ARB                              0x88E6
#define GL_DYNAMIC_DRAW_ARB                             0x88E8
#define GL_DYNAMIC_READ_ARB                             0x88E9
#define GL_DYNAMIC_COPY_ARB                             0x88EA

#define GL_READ_ONLY_ARB                                0x88B8
#define GL_WRITE_ONLY_ARB                               0x88B9
#define GL_READ_WRITE_ARB                               0x88BA

#define GL_BUFFER_SIZE_ARB                              0x8764
#define GL_BUFFER_USAGE_ARB                             0x8765
#define GL_BUFFER_ACCESS_ARB                            0x88BB
#define GL_BUFFER_MAPPED_ARB                            0x88BC

#define GL_BUFFER_MAP_POINTER_ARB                       0x88BD
}
#endif  // ARB_vertex_buffer_objects

HTH,
Dario

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References: 
 >Re: Loading vertex arrays in the graphics card ? (From: Christopher Niederauer <email@hidden>)
 >Re: Loading vertex arrays in the graphics card ? (From: Fred Leboucher <email@hidden>)



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