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Re: ATIRadeon::submit_buffer: Overflowed block waiting for FIFO space



On Dec 28, 2004, at 8:25 PM, Howard Shere wrote:
I have ssh'd in and started the app remotely and I can still do a top and other commands, but the screen on the machine running the game is frozen. I can't kill the game process from the ssh session and if I start gdb from the ssh session to start the app, when it crashes that connection is frozen as well.

Can you kill the game process using sudo (i.e. as superuser)? Also, if you do a ps, what's the status (STAT column) of the game process? Finally, since you can do other things in your ssh session, have you tried sampling the frozen process using sample on the command line? (man sample for details.)


What I'd probably do is start the app on console, ssh to the machine, and then gdb attach to it in the ssh session before the point where it freezes. If necessary I'd add some sort of pause very early in the app (a wait for a mouse click or something like that), which would allow me to attach at a known point.

When your game is frozen on console, what happens when you hit control-C in gdb (in your ssh session)? It should interrupt execution and give you a gdb prompt, allowing you to get a backtrace.

  -- Chris

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