On Dec 29, 2004, at 9:37 AM, Avelino Santa Ana Jr. wrote:
Dec 27 21:52:27 localhost kernel: ATIRadeon::submit_buffer: Overflowed
block waiting for FIFO space. Have 4, need 6. RBBM_STATUS
0x80116100. VAP_CNTL_STATUS 0xd4f40002
Hi,
Are you using vertex programs in your port? What hardware are you
using? Is it an R200 based chipset (Radeon 8500-9200)? If so, I
recall seeing similar issues with a couple of games I beta tested.
The problem had to do with the R200 drivers and vertex programs. I'm
not sure how the developers solved them.
I just glanced in the archives and Nicholas Francis noted a cause in
his app (fog and vertex programs). This was in May 18, 2004 "Re: ARB
vartex program crashbug"
Thanks for the info
I have narrowed the problem down to the shaders. I am still digging
into the code to see exactly what path through opengl that code is
taking.
Chris Hanson's suggestion of using sample through an ssh session when
the game was locked up worked to get me a stack to start with.
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