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I have a 3D fractal, represented as a cubic array of float values giving a brightness at each point. I'm currently working with a 200x200x200 array.You can achieve fairly decent results using textured quads or triangles instead of points. by doing this you can get good looking clouds using 32x16x32 quads, and it can be very fast. There is a paper on this here: h<x-tad-bigger>ttp://www.markmark.net/clouds/RTCRPubs.html</x-tad-bigger><x-tad-bigger>
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| >How can I speed up rendering of these datapoints? (From: Jonathan del Strother <email@hidden>) |
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