On 31/12/2004, at 6:04 AM, Jonathan del Strother wrote:
I have a 3D fractal, represented as a cubic array of float values
giving a brightness at each point. I'm currently working with a
200x200x200 array.
You can achieve fairly decent results using textured quads or
triangles instead of points. by doing this you can get good looking
clouds using 32x16x32 quads, and it can be very fast. There is a paper
on this here: http://www.markmark.net/clouds/RTCRPubs.html
Really? Despite quadrupling the amount of data I'm sending to the card?
Hmm, I'll give it a go, see what happens.
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