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Hi Alex,
On that note, is there a clever way to interpolate two textures and then modulate by local vertex lighting, in one pass with two texture units, on a Rage128? I ask the list because this is a current question on idevgames. Obviously you can do it with crossbar but that isn't available on all hardware.
nvidia drivers only implement GL 1.1 or 1.3, so is it really safe to use TEXTUREn sources? Or must I fool around with texture combiners to be safe?
*cheers* Ben _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| References: | |
| >Re: GL_COMBINE 2 Textures (From: Alex Eddy <email@hidden>) |
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