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Re: Texture mixing using texture_env_combine



On Nov 5, 2004, at 12:06 PM, bsupnik wrote:
I do not think that GL_ONE is a valid operand mode for the combine
extension!

It isn't valid per texture_env_combine, or texture_env_crossbar, but it is valid per texture_env_combine3 which is supported on most Mac hardware. So that's not the problem, although setting GL_TEXTURE_ENV_COLOR like you suggest is a safer solution.


I posted code to achieve Shamyl's desired effect using three units and crossbar at
http://www.idevgames.com/forum/showpost.php?p=71950&postcount=15


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