From: John Stiles <email@hidden>
Subject: Re: shadow blending on iMac G5 fails
The 5200 has a handful of bugs related to pbuffers. This is probably
not your bug.
You may want to investigate if 10.3.6 helps at all.
On Nov 7, 2004, at 3:58 AM, Sebestyén Gábor wrote:
Hi,
I have a shadow renderer which works on my iMac G4 (nVidia GeF2) and
my iBook G4 (ATi Mobility Radeon) but on my customer's new iMac G5 it
doesn't.
The shadow itself is created in a pbuffer then "blended" (src =
GL_ZERO, dst = GL_SRC_COLOR) it to the game world.
It was OK until he saw my game on iMac G5 (nVidia GeF5200) where all
shadows rendered in the game were inverted and clipped from a
rectangular shape. The shape was very similar to the current
framebuffer content (not always but often) but distorted to a texture
and the shadow was clipped from it.
I'm on searching the real reason of this misfunction but please help
by dropping wise hints :)
Thanks in advance,
Gábor
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To do is to be. - Sartre
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