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Floating point bufferes with AGL



Hi,

1-2 people have posted requests for floating point pbuffers (or windows) using AGL (not CGL).
Yet, nobody ever answers. Is it possible? Has anybody done it? if so, could a snippet of code
please be shared? There is a singular lack of documentation on this subject. I have a powerbook
G4 with a Radeon 9600.


 Thanks,

   Gordon
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