Is anyone using [GLSL] under OS X? Is it even supposed to work?
a) search the archives
b) search the web
this question gets answered over and over again.
You make it sound easy but searching the archives all I see is a lot of
hopefully dated complaining about GLSL not being available.
There are four extensions that must be present for GLSL support to
work. Mac OS X 10.3.4 and later export ARB_shader_objects,
ARB_vertex_shader and ARB_fragment_shader from all renderers.
I see where the driver is returning these values but I do NOT see where
the header files have the functions defined. My:
Where's everyone getting their header file extensions from?
The fourth extension, ARB_shading_language_100, is not (yet) exported
by any renderers.
To really show my ignorance, why do I need this 4th if I already have
the first three. I need to check but I don't think the PC where we
have our shaders working has this language symbol defined.
, Jonathan Hess
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