Our app uses one context for both an on-screen window and an offscreen
pbuffer. Here is the sequence of events where weird things happen:
1. on screen window is cleared
2. off screen window is cleared
3. render off screen
4. switch back to on screen window
5. render on screen
When get to step 4, switching to the on screen window, the buffer is no
longer clear. It's filled with scrambled junk which seems to come from
the terminal window that I ran the program in.
I know that one work-around is to use two contexts that share
resources, but I'd rather not, to maintain compatibility with the
X-windows version.
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