However, this extension is available on all renderers in Apple's
implementation. Is this accurate? Although the demo's work, I've run in
to some problems running VPs on the GeForce2MX / 4MX systems, which
only support OGL 1.1 (I know VPs will just be software with these
cards). I was thinking that the safest course of action might be to
require 1.3 && ARB_vetex_programs before using VPs. What are other
doing in this regard?
Only the low end nVidia HW raises this question for me, since the only
ATI chip stuck at 1.1 is the Rage-128, and I'm not supporting that at
all.
Cheers,
Tim Wayper
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