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GL_COLOR_FLOAT_APPLE on Radeon 9600



Hi,

I cannot get the Radeon 9600 (on a powerbook G4) to return true when
querying for GL_COLOR_FLAT_APPLE. This implies that I cannot use
floating point buffers. Yet, several posts state that it should be possible
on this card. Any ideas?   Thank you.

   Gordon




GLboolean boole; glGetBooleanv(GL_COLOR_FLOAT_APPLE, &boole); printf("GL_COLOR_FLOAT_APPLE: %d\n", boole); _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden

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