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I'm not sure I follow. What do you mean by "shared contexts"? It's good to hear that I'm not wasting VRAM, but am I not wasting processor time by calling glTexImage2D multiple times for each texture?
-Keith
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| References: | |
| >Textures in multiple contexts (From: "James W. Walker" <email@hidden>) | |
| >Re: Textures in multiple contexts (From: John Stauffer <email@hidden>) | |
| >Re: Textures in multiple contexts (From: "James W. Walker" <email@hidden>) |
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