I think John assumed your OpenGL contexts are shared. If they aren't,
they probably should be ;)
Pass one context as the "shareContext" parameter to the creation
function for the other context. They will then share textures,
display lists, vertex buffer, objects, &c. For this to work, the
pixel formats must be compatible.
Oh, I see! Does the sharing work transitively? That is, if I create
context B telling it to share with context A, and then create context C
telling it to share with B, do A, B, C all share textures and display
lists?
--
<http://www.jwwalker.com/>
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