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I think John assumed your OpenGL contexts are shared. If they aren't, they probably should be ;)
Pass one context as the "shareContext" parameter to the creation function for the other context. They will then share textures, display lists, vertex buffer, objects, &c. For this to work, the pixel formats must be compatible.
Oh, I see! Does the sharing work transitively? That is, if I create context B telling it to share with context A, and then create context C telling it to share with B, do A, B, C all share textures and display lists?
Yes.
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| References: | |
| >Textures in multiple contexts (From: "James W. Walker" <email@hidden>) | |
| >Re: Textures in multiple contexts (From: John Stauffer <email@hidden>) | |
| >Re: Textures in multiple contexts (From: "James W. Walker" <email@hidden>) | |
| >Re: Textures in multiple contexts (From: Keith Bauer <email@hidden>) | |
| >Re: Textures in multiple contexts (From: "James W. Walker" <email@hidden>) |
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