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Bugs...



Seems that folks are asking about bugs these days.  Just a reminder...

The only way a bug you find will likely get attention and be fixed is to file a bug report.  Asking questions on this list is great and we encourage it, but it is not at all a substitute for a bug report (even if you discuss the problem with an Apple Engineer).  We do not file bug reports for you and likely never will.  This is because second hand bugs reports are fairly useless, usually wrong is some aspect of the problem and can be a waste of what really is rather precious time.  Filing a bug report allows direct contact if questions arise while investigating a solution and allows you to inquire about your bugs status.

So what do you need to file a bug report?  A clear description of the problem and system profile is the simple minimum.  A code snippet is even better and a simple test case is extremely helpful.  Good things to have are, a test on a video card from more than one vendor, this helps isolate the bug to a driver issue or an engine issue.  Also, a check of the pertinent OpenGL spec is helpful to verify the specific behavior your bug is addressing and to ensure your expected behavior is the correct expected behavior.

The following link is a place to start when reporting bugs.

<http://developer.apple.com/bugreporter/index.html>

Thanks very much and we truly appreciate the time all of you take making OpenGL on the Mac even better.

Geoff Stahl
3D Software Engineer
Apple

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