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Re: Textures in multiple contexts



In Q&A 1031, "OpenGL Texture Sharing Between Contexts", it says:

"First, create all contexts as shared contexts (see below). The requirement to create all contexts first maybe lifted in future versions of Mac OS X. Once all contexts are created, create the texture(s) and texture to any one context."

That seems to say that I can't create context A, do some texture loading and drawing there, then create context B sharing textures with A. Yet the Carbon SetupGL Test sample code, which is referred to in the Q&A, seems to do just that. Am I misunderstanding the Q&A?
--
James W. Walker, ScriptPerfection Enterprises, Inc.
<http://www.write-brain.com/>
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References: 
 >Textures in multiple contexts (From: "James W. Walker" <email@hidden>)
 >Re: Textures in multiple contexts (From: John Stauffer <email@hidden>)
 >Re: Textures in multiple contexts (From: "James W. Walker" <email@hidden>)
 >Re: Textures in multiple contexts (From: Keith Bauer <email@hidden>)
 >Re: Textures in multiple contexts (From: "James W. Walker" <email@hidden>)
 >Re: Textures in multiple contexts (From: John Stauffer <email@hidden>)



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