QA 1031 was written in 2001 and covers both Mac OS X v10.0 and Mac OS 9.
QA 1248 "Context Sharing Tips" at
<http://developer.apple.com/qa/qa2001/qa1248.html> written in 2003 is
more up to date, more complete, and likely more helpful to you.
Specifically it is no longer required to do all sharing prior to
creating textures, I believe this only applied to Mac OS X v10.0.
On Nov 15, 2004, at 11:54 AM, James W. Walker wrote:
In Q&A 1031, "OpenGL Texture Sharing Between Contexts", it says:
"First, create all contexts as shared contexts (see below). The
requirement to create all contexts first maybe lifted in future
versions of Mac OS X. Once all contexts are created, create the
texture(s) and texture to any one context."
That seems to say that I can't create context A, do some texture
loading and drawing there, then create context B sharing textures with
A. Yet the Carbon SetupGL Test sample code, which is referred to in
the Q&A, seems to do just that. Am I misunderstanding the Q&A?
Geoff Stahl
3D Software Engineer
Apple
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