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VBO-DL interaction in 10.3.6



Hi Y'all,

I wrote a small test program to compare vertex performance between direct calls, VBOs and DLs. On 10.3.5 this program works correctly. On 10.3.6 this program works until the DLs are built (they are built lazily when that preview mode is selected)...after that VBOs stop working, but other modes do work.

Has anyone else seen this? Any obvious state conflicts between DLs and VBOs? The DLs do not contain any calls besides geometry and the associated begin/ends.

(The test program is contained enough that I could file a radar bug report on this, but I have the feeling it's me being knuckleheaded about something.)

*cheers*
Ben
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