I'm trying to include the Cg.framework into my application bundle so
that users can simply copy my application and run it -without the need
for the user to download and install the framework. After much effort,
I simply can't figure out how to do it. I can get the program to
compile when I move the framework folder into the same director as my
source code, but when I try and run my program in XCode, I get the
following error:
dyld: [program path]/GPUTextures.app/Contents/MacOS/GPUTextures can't
open library: /System/Library/Frameworks/Cg.framework/Cg (No such file
or directory, errno = 2)
Even though I explicitly set the 'Framework search path' and 'Library
search path' to the new location of the Cg.framework folder. It always
looks in /System/Library/Frameworks.
Any ideas as to how I can include this framework in Xcode 1.5?
Thanks for any help in the matter,
Andrew
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