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Re: Wrong fragment output on R9700



Are you using textures at all in the fragment version? Your non-fragment version shows the floor at least is textured, but your vertex and pixel programs make no mention of doing texture lookups. Having textures enabled but not used may be confusing the board and producing the random image effect you see.

    - Dennis

===================================
	DrakkenWulf Enterprises
	
	Dennis Piatkowski
	Director of Pixels
	
	3801 Wyoming
	Kansas City MO 64111
	816-678-9397
	email@hidden
	http://DrakkenWulfEnterprises.com


On Nov 21, 2004, at 2:04 PM, email@hidden wrote:

I'm trying to use a simple vertex/fragment program pair on a Radeon
9700 (under 7R28) to render some objects with per-pixel lighting (a
single point light).  I am getting unexpected results, most definitely
due to a bug in my ARB programs, but I cannot spot the problem...


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