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Re: Wrong fragment output on R9700



Are you using textures at all in the fragment version? Your non-fragment version shows the floor at least is textured, but your vertex and pixel programs make no mention of doing texture lookups. Having textures enabled but not used may be confusing the board and producing the random image effect you see.

The ARBfp spec explicitly states that texture enables are ignored. If what you suggest was true, it would still be a bug ;)


-Keith

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 >Re: Wrong fragment output on R9700 (From: DrakkenWulf <email@hidden>)



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