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Re: Wrong fragment output on R9700



True words, true words...

I'm still convinced the bug is mine; however, I ran my vertex/fragment program pair on, gasp, Windows XP with a GeForce FX Go5200, and I get pretty much the results I was expecting to get (even though my fragment program is not producing the correct alpha values). And that applies to both textured and non-textured surfaces...

Thank you,
Dario

On 22 Nov 2004, at 1:00, Keith Bauer wrote:

Are you using textures at all in the fragment version? Your non-fragment version shows the floor at least is textured, but your vertex and pixel programs make no mention of doing texture lookups. Having textures enabled but not used may be confusing the board and producing the random image effect you see.

The ARBfp spec explicitly states that texture enables are ignored. If what you suggest was true, it would still be a bug ;)


-Keith

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References: 
 >Re: Wrong fragment output on R9700 (From: DrakkenWulf <email@hidden>)
 >Re: Wrong fragment output on R9700 (From: Keith Bauer <email@hidden>)



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