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I'm getting artifacts like this: http://www.acm.uiuc.edu/~kcrane/floattex_artifacts.jpg when I try to multiply a floating-point texture (using GL_RGB_FLOAT32_APPLE) with an 8 bit/component RGB texture in a fragment shader. The strange thing is I only get these artifacts when the output color is dependent on both textures -- passing through one texture or the other gives the correct results. I'm using a mobility 9700, 10.3.6, and Cg version 1.2.1001 w/ arbfp1 Keenan _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden This email sent to email@hidden
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