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Float textures in shaders



I'm getting artifacts like this:

http://www.acm.uiuc.edu/~kcrane/floattex_artifacts.jpg

when I try to multiply a floating-point texture (using GL_RGB_FLOAT32_APPLE) 
with an 8 bit/component RGB texture in a fragment shader.  The strange thing 
is I only get these artifacts when the output color is dependent on both textures 
-- passing through one texture or the other gives the correct results.  I'm using 
a mobility 9700, 10.3.6, and Cg version 1.2.1001 w/ arbfp1

Keenan
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