I'm getting artifacts like this:
http://www.acm.uiuc.edu/~kcrane/floattex_artifacts.jpg
when I try to multiply a floating-point texture (using GL_RGB_FLOAT32_APPLE)
with an 8 bit/component RGB texture in a fragment shader. The strange thing
is I only get these artifacts when the output color is dependent on both textures
-- passing through one texture or the other gives the correct results. I'm using
a mobility 9700, 10.3.6, and Cg version 1.2.1001 w/ arbfp1
Keenan
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