Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Float textures in shaders



I duplicated your problem on my G4 powerbook, Radeon 9600. When I change to GL_RGB_FLOAT16_APPLE,
your program works properly. When I change to GL_RGB, it works as well.
Therefore, there might be a bug with GL_RGB_FLOAT32_APPLE.


What proof do you have that you are actually using a float texture. The fact that the results (with a single texture) are
the same whether in 32, 16, or 8 bit tells me that the format could be anything. You probably have to experiment
with glReadPixels() to determine what is actually in your textures.


 Gordon


email@hidden wrote:

Here's how I'm using it:

glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB_FLOAT32_APPLE, width, height, 0, GL_RGB, GL_FLOAT, float_texels );

And here's a small GLUT program that successfully uses a float texture in a shader (though shows the artifacts when used at the same time as a non-float texture):

http://www.acm.uiuc.edu/~kcrane/fptex_artifacts.tar.gz


Keenan

---- Original message ----


Date: Tue, 23 Nov 2004 14:36:17 -0500
From: Gordon Erlebacher <email@hidden> Subject: Re: Float textures in shaders To: email@hidden
Cc: email@hidden


I have had my share of problems with GL_RGB_FLOAT32_APPLE. Could you

please


send the full line with glTexImage2D? I have never been convinced that the floating textures
work properly. Thanks.


Gordon


email@hidden wrote:



I'm getting artifacts like this:

http://www.acm.uiuc.edu/~kcrane/floattex_artifacts.jpg

when I try to multiply a floating-point texture (using

GL_RGB_FLOAT32_APPLE)

with an 8 bit/component RGB texture in a fragment shader. The strange

thing

is I only get these artifacts when the output color is dependent on both

textures

-- passing through one texture or the other gives the correct results. I'm

using

a mobility 9700, 10.3.6, and Cg version 1.2.1001 w/ arbfp1

Keenan
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/


email@hidden


This email sent to email@hidden





_______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden

This email sent to email@hidden
References: 
 >Re: Float textures in shaders (From: <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.