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There is an extension (ARB_texture_non_power_of_two) which lifts the restriction, and OpenGL 2.0 requires the presence of this extension. It is not, however, supported on all cards. AFAIK, the GeForce 6 family are the only hardware currently able to support this extension.
Caution--if you use the non-power-of-two extension, you lose some functionality (like texture wrapping, I believe). Also UV coordinates are specified differently (pixel-based instead of zero-to-one based).
-Keith
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| References: | |
| >Re: AU with OpenGL GUI (From: Shaun Wexler <email@hidden>) | |
| >Re: AU with OpenGL GUI (From: Keith Bauer <email@hidden>) | |
| >Re: AU with OpenGL GUI (From: John Stiles <email@hidden>) |
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