So, ... I would be glad to hear from anyone who has experience using
openGL shading language under 10.3.6. Are there known problems? BTW,
a search of the Apple Developer site for "opengl shading language"
yielded no relevant results.
Searching the list archives would probably tell you more...
GLSL is not officially supported until ARB_shading_language_100 shows
up in the extensions string. Until then, be happy with the bones Apple
throws you ;)
Speaking of which, the fledgling GLSL implementation has been picking
up bugs in our shaders that NVidia's PC drivers don't find for a few
days now :D
Charles Gunn
Of Angel fame?
-Keith
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