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Re: Additive Blending on a floating point PBuffer



 
On Tuesday, November 30, 2004, at 07:55PM, Ben Blundell <email@hidden> wrote:

>Hiya All. Im working on moving an intensive algorithm to work on the GPU. 
>I need to blend several polygons with floating point textures additively. 
>Ideally if 2 polygons were covered in a texture with 0.5f as the colour, 
>the resulting polygon would be 1.0f. Fairly simple i figured. However, i 
>need to modify these values using Cg or some shader language. So far it 
>"appears" that the Cg bit is doing its job. However, the results are not 
>quite what i'd expected. I just wondered, is it possible to do floating 
>point additive blending on the PBuffer using the Radeon 9700 inside a 
>powerbook G4?

No.

Nothing short of a GeForce 6800 can do blending of floating point fragments.

A 9700 Mobility (as you have) certainly can't.

--
James Milne
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 >Additive Blending on a floating point PBuffer (From: Ben Blundell <email@hidden>)



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