| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
Gordon Erlebacher wrote:
While it may not be possible to use the OpenGL blending functions, what is to prevent youNothing, actually I use floating point pbuffers and openGL ARB fragment programs todo complex blending of two different floating point textures. If you want to do multipass blending, you need to ping-pong between textures.
from reading in two floatingn point textures into Cg and adding them yourself?
Gordon
-j _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| References: | |
| >Additive Blending on a floating point PBuffer (From: Ben Blundell <email@hidden>) | |
| >Re: Additive Blending on a floating point PBuffer (From: James Milne <email@hidden>) | |
| >Re: Additive Blending on a floating point PBuffer (From: Gordon Erlebacher <email@hidden>) |
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.