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I can pinpoint with some certainty that the performance bottleneck is the conversion of YUV to RGB done by Quicktime. Use one of the QT YUV pixel formats in QTNewGWorldFromPtr() and the matching Apple YCbCr GL formats for texturing. This is easily a 400% speed improvement, and I have had G5s playing 1920x1080 clips textured onto hundreds of quads, spheres, etc with no problem.
Glenn. _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| References: | |
| >Re: 1 movie only on my ATI 9800? (From: Lorenzo <email@hidden>) | |
| >Re: 1 movie only on my ATI 9800? (From: chris clepper <email@hidden>) |
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