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Re: APPLE_vertex_array_object vs ARB_vertex_buffer_object




On Apr 22, 2005, at 12:12 PM, Mark Thomas wrote:

Hi,
Anybody from the Apple Quarter have any words of wisdom ???. As my code is
VAO oriented and don't see and immediate reason why move to update VBOs,
unless I have completely missed something ???, - Any thoughts.


Thanks in advance,

Mark.

------------------------------------------------

Hi,
I was wondering if there were any thoughts on whether VAO (with VAR) or
VBO are better performance wise, or even moving forward (will VAO be no
longer worked on ???), as in they are both very similar in the job they do
???


Thoughts anyone.

Better for what? What type of things will you be doing?

You seen this?

<http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html>

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 >APPLE_vertex_array_object vs ARB_vertex_buffer_object (From: Mark Thomas <email@hidden>)



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