How much better is (and will with quartz extreme in
10.4) opengl rendering in mac os x with quartz, than
in linux with mesa? What are the main differences, and
is one far ahead of the other performance or quality
wize (or are they equivalent)? Thanks for any replies
or info on where I can find a currect comparison.
Tiger (10.4) is still under NDA so no public documents that go into
much detail yet exist.
I am not sure anyone has ever done a comparison between OpenGL on Linux
and OpenGL on Mac OS X but Apple OpenGL model is a little different
then the rest, for example even it provides for robust multi-screen
support if different adapters (from different vendors) are involved.
So don't think you find many folks that can give must of an answer that
isn't mostly subjective (then again you question implies such an
answer).
-Shawn
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