Sounds like he still wants to go back and forth between platforms - is
there a good way to do this while using an XCode project? I use
makefiles for this exact reason - I can switch back and forth from
Linux to Mac with no modification of code or makefile.
I haven't tested it yet, but CVS versions of CMake
<http://www.cmake.org/> can apparently generate XCode projects.
Depending on the project complexity, you could create a single
CMakeLists.txt file for your project, and you could use CMake to
generate whatever build setup you would like (e.g., Makefiles for
Linux, Visual Studio projects or NMake files for Windows, and Makefiles
or XCode projects for Mac OS X). I'm using it for several OpenGL
projects on Mac OS X, IRIX, Linux, Windows 2000, and Windows XP at the
moment, but I haven't tested the XCode project generation.
CMake is framework-aware during configuration, so it helps the build
process. You just need to make sure that your source files account for
the #include differences.
Chris
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden