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Tips n tricks for fast texture loading?



I'm loading textures on-the-fly - a few hundred files from harddisk, mostly around 300x300 pixels in size, as & when needed. I'm currently using Quicktime (GetGraphicsImporterForFile, GraphicsImportDraw etc) - I found this about 50% faster than loading the file into an NSImage -> TIFFRepresentation -> NSBitmapImageRep.

I could do with some suggestions on speeding this up. Are there any file formats which Quicktime will process faster than others? Any resources discussing the fastest ways of uploading the texture data to video? Any random tips I might be missing would be greatly appreciated.

Cheers,
Jon

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