Are you creating this video in real time? I was curious how and when
you deal with writing your images to disk and if you receive a
performance hit because of it?
I worked on a similar project earlier and basically took a copy of each
frame during rendering and dumped it into memory. Then once the section
I wanted to record was over, I'd go through all these frames in memory
and write them to disk as BMP files which I later import into Premiere
and render at 30 FPS. This of course was very memory expensive since I
had to store all the shots in RAM (1.5 minute video was almost 2 GB).
- Achal
On Apr 25, 2005, at 4:33 AM, Lorenzo wrote:
Hi,
I would like to export my OpenGL animation which runs smoothly at 60
to a
QuickTime movie running at 30 FPS. Actually my results look like a
strobo
effect. Very bad. The problem is the motion blur. Someone told me I
have to
stretch my animation to a duration multiple of 30, then mix 4 GL
frames per
each QT movie frame. I did so, but I cannot understand whether:
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