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Re: Export at 30 FPS



Hi Lorenzo,

Are you creating this video in real time? I was curious how and when you deal with writing your images to disk and if you receive a performance hit because of it?

I worked on a similar project earlier and basically took a copy of each frame during rendering and dumped it into memory. Then once the section I wanted to record was over, I'd go through all these frames in memory and write them to disk as BMP files which I later import into Premiere and render at 30 FPS. This of course was very memory expensive since I had to store all the shots in RAM (1.5 minute video was almost 2 GB).

- Achal

On Apr 25, 2005, at 4:33 AM, Lorenzo wrote:

Hi,
I would like to export my OpenGL animation which runs smoothly at 60 to a
QuickTime movie running at 30 FPS. Actually my results look like a strobo
effect. Very bad. The problem is the motion blur. Someone told me I have to
stretch my animation to a duration multiple of 30, then mix 4 GL frames per
each QT movie frame. I did so, but I cannot understand whether:

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