On 4/29/05, John Stiles <email@hidden> wrote:
Is there any reason you can't use agl or NSOpenGLView?
I'm not familiar with either of these, and only looked at CGL for an
day so
far. I am very busy so my criteria is being able to rapidly pick up
an API and getting it working with OpenGL. All I need is OpenGL
graphics context, keyboard and mouse events and a C/C++ interface, I
don't need any windows or dialog boxes, infact window borders and menu
bars is something I wish to avoid - I'm developing a VR application
rendering is strereo using split screen stereo.
I use OpenProducer for cross platform 3D windowing support, it works
well on Windows and Unix/GLX system, but GLX is not a OSX strong
point. As yet the OSX/Producer user community hasn't come forward to
implement a fully functionally native OSX pathway, what has been done
so far has been done with CGL. My experiments so far is to pick up
the where this work left off.
In the abstract, what you want to do is definitely possible; you can
certainly make a big Carbon/Cocoa window that spans two screens and
render to it via OpenGL.
But how? Thats my questions :-)
It doesn't really matter what API I use as long as its integrates well
with C/C++ and is quick to learn and implement. I'm just looking for
an example/pointer to appropriate docs to send me in the right
direction.
Robert.
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