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--the path of least resistance would be a window
spanning the two screens (or maybe two windows, one spanning each
screen). You can make the windows borderless and hide the system GUI,
so it will still be immersive. Using CGL for this work is sort of
swimming against the current, though, since Apple explicitly designed
agl and NSOpenGLView for windowed OpenGL display, and they take care of
a lot of the hassles for you automatically.
I don't need a border window right now, but if CGL ain't up to the task then I will have to dump it and go for agl. However, I'd rather not learn a new API just because I haven't been able to track down a simple setting in CGL.
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| References: | |
| >CGL + single graphics contexts across dual screen (From: Robert Osfield <email@hidden>) | |
| >Re: CGL + single graphics contexts across dual screen (From: John Stiles <email@hidden>) | |
| >Re: CGL + single graphics contexts across dual screen (From: Robert Osfield <email@hidden>) | |
| >Re: CGL + single graphics contexts across dual screen (From: John Stiles <email@hidden>) | |
| >Re: CGL + single graphics contexts across dual screen (From: Robert Osfield <email@hidden>) |
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