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Hello, I constantly get warnings stating that GL_ARB_draw_buffers is not supported whenever I compile a fragment shader that enables this extension. The extension is listed in the supported GL extensions, and 4 simultaneous color buffers are claimed supported. (10.4.10, radeon X1600) All my shaders enable this extension because it is easier to handle in that way when autogenerating them. I never tried a shader that actually writes to more than gl_Fragdata[0]. Appart of this warning the shaders seem to work fine. I can reproduce it in standalone shaders too. Does anyone know more about this warning?
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