|[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]|
Hello, I constantly get warnings stating that GL_ARB_draw_buffers is not supported whenever I compile a fragment shader that enables this extension. The extension is listed in the supported GL extensions, and 4 simultaneous color buffers are claimed supported. (10.4.10, radeon X1600) All my shaders enable this extension because it is easier to handle in that way when autogenerating them. I never tried a shader that actually writes to more than gl_Fragdata. Appart of this warning the shaders seem to work fine. I can reproduce it in standalone shaders too. Does anyone know more about this warning?
Description: This is a digitally signed message part.
_______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
Visit the Apple Store online or at retail locations.
Copyright © 2011 Apple Inc. All rights reserved.