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Cg on Mac OS X (at least by default) emits ARB assembly, not GLSL. In general, the nVidia "G80 extensions" come in two "flavors": a "NV program" version and a "EXT shader" version. The former target ARB assembler shaders, while the latter target GLSL shaders. Apple is only investing in GLSL at this point, and so you won't get any of the ARB assembler-related extensions, while most of the important GLSL extensions are available. In your specific case, look for EXT_transform_feedback and EXT_gpu_shader4. Ultimately, the solution to your problem is either to have the Cg compiler emit GLSL, or port your Cg shaders to GLSL. On May 4, 2008, at 15:10, Thijs Koerselman wrote: Update: Disclaimer: the content of this email represents my personal opinions and not those of my employer. |
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| References: | |
| >unsupported extensions? (From: "Thijs Koerselman" <email@hidden>) | |
| >Re: unsupported extensions? (From: Kamil Rocki <email@hidden>) | |
| >Re: unsupported extensions? (From: "Thijs Koerselman" <email@hidden>) |
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