>
> Apple defines a point like this.
>
> typedef struct _NSPoint {
> float x;
> float y;
> } NSPoint;
>
> Apple also repeats this pattern in some of their sample code like this.
>
> typedef struct {
> GLdouble x,y,z;
> } recVec;
>
You can always do:
NSPoint p;
glVertex2fv((float *)&p);
revVec v;
glVertex3fv((float *)&v);
wes
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