On Thu, May 8, 2008 at 11:35 AM, Wesley Smith <email@hidden> wrote:
> You can always do:
>
> NSPoint p;
> glVertex2fv((float *)&p);
Careful, NSPoint is a typedef of CGPoint in 64-bit (and optionally in
32-bit) with the 10.5 SDK, and CGFloat is a double in 64-bit.
-Keith
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