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Re: OpenGL & threads



Hi Chris,

On Thu, May 8, 2008 at 7:55 PM, Chris Niederauer <email@hidden> wrote:
This is not true...  
[...]

You are right, I wasn't aware of this. Is this generally true or is this a 'feature' of Apple's OpenGL implementation? I thought I remember some problems doing this with glXMakeCurrent().


Cheers,

Stefan.
 
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References: 
 >OpenGL & threads (From: Fred Leboucher <email@hidden>)
 >Re: OpenGL & threads (From: "Stefan Eilemann" <email@hidden>)
 >Re: OpenGL & threads (From: Chris Niederauer <email@hidden>)



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