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MacBook Pro/GeForce8600M freezes using 3D textures



I use OpenGL 3D textures coupled with shader processing for color conversions and some effects in my company's real-time video mixing application.
It has been working great on thousands macs around the world for years - but it now totally fails on my MacBook Pro 2.2 / GeForce8600M, running 10.5.2:


Using OpenGL Profiler, I can clearly see my 3D textures are loaded correctly, but once a shader accesses a texture, my Mac display totally freezes, and the system log indicates:

Apr 29 16:53:18 MBP kernel[0]: AppleYukon2: 00000000,00000000 sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:18 MBP kernel[0]: [Parallels] IPI stat: rescheduled 1 cpus out of 2.
Apr 29 16:53:24 MBP kernel[0]: AppleYukon2: 00000000,00000000 sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:24 MBP kernel[0]: [Parallels] IPI stat: rescheduled 1 cpus out of 2.
Apr 29 16:53:25 MBP kernel[0]: NVChannel(GL): Graphics channel timeout!
Apr 29 16:53:29 MBP kernel[0]: AppleYukon2: 00000000,00000000 sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:29 MBP kernel[0]: nel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:29 MBP kernel[0]: 0000000b
Apr 29 16:53:29 MBP kernel[0]: NVChannel(GL): Graphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:29 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: raphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: NVChannel(GL): Graphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: NVChannel(GL): Graphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b


... and so on, with no possible recovery, the only choice I have then is to reboot via ssh.

Then, I made some tests, and the only way I can use 3D textures without getting the graphics to freeze is to create a 3D texture with depth 1 (one slice) :-/

I found tens of posts on various forums complaining about the same graphics freezing problem on MBP/GeForce (while playing games, using iPhoto, etc), so I'm wondering if there's not a graphics driver problem somehow.

Did someone experience this kind of problem?


-- Pierre Guilluy | ArKaos dev team

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