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Re: MacBook Pro/GeForce8600M freezes using 3D textures



For what it's worth, at Blizzard we've invested a sizable chunk of development into making a test harness so that we can easily reproduce OpenGL/driver issues and send it to Apple without sending out actual intellectual-property or unreleased products, and it's made a world of difference for getting issues resolved. If they can't actually run the program and see the bug in front of them, the odds of getting things fixed go way down (they have no way of checking their fixes to see if they actually resolve the issue at hand—imagine debugging this way!).


Andy O'Meara wrote:

Interesting that this was raised--I'm currently drafting a radar on a nVidia system-wide hard lockup that's highly reproducible under one of our particular products. We've got some customers reporting that after running one of our titles for 5-10 minutes, their system completely hard-locks and they need to do a *hard* reset! Scary stuff!! One of the of the guys has been enormously patient and owns a loaded, dual Xeon MacPro, so I feel like a jackass having to tell him that Apple and/or nVidia has let this kind of stuff through their QA (and as a result he gets to lose data, yay). It brings back memories of the caliber of crashes in the Mac OS 7/8/9 days...


Don't get me wrong, Geoff (and the other guys on the GPU teams), there's nothing I'd love more than to develop and submit a build of our software that gets rolled into Apple's automated graphics testing process. Unfortunately, however, we're a very small company, and we just can't afford to take the time out to develop (and maintain) something like that right now (a contributing factor is that Mac OS X sales only comprises a minority of our sales). If there ever was any incentive to develop and support a diagnostic build that would suit Apple's needs, then we'd be a lot more open to carving out the resources required to develop and maintain such a diagnostic build.

To anyone interested, I'll be posting a copy of the radar's contents here mac-opengl once I file it. I'm putting a chunk of time into it (sigh), gathering all the customer machine data, so hopefully it won't get thrown into a bottomless pit...

Andy




On May 9, 2008, at 6:16 AM, Pierre Guilluy wrote:

I use OpenGL 3D textures coupled with shader processing for color conversions and some effects in my company's real-time video mixing application.
It has been working great on thousands macs around the world for years - but it now totally fails on my MacBook Pro 2.2 / GeForce8600M, running 10.5.2:


Using OpenGL Profiler, I can clearly see my 3D textures are loaded correctly, but once a shader accesses a texture, my Mac display totally freezes, and the system log indicates:

Apr 29 16:53:18 MBP kernel[0]: AppleYukon2: 00000000,00000000 sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:18 MBP kernel[0]: [Parallels] IPI stat: rescheduled 1 cpus out of 2.
Apr 29 16:53:24 MBP kernel[0]: AppleYukon2: 00000000,00000000 sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:24 MBP kernel[0]: [Parallels] IPI stat: rescheduled 1 cpus out of 2.
Apr 29 16:53:25 MBP kernel[0]: NVChannel(GL): Graphics channel timeout!
Apr 29 16:53:29 MBP kernel[0]: AppleYukon2: 00000000,00000000 sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:29 MBP kernel[0]: nel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:29 MBP kernel[0]: 0000000b
Apr 29 16:53:29 MBP kernel[0]: NVChannel(GL): Graphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:29 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: raphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: NVChannel(GL): Graphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: NVChannel(GL): Graphics channel exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b


... and so on, with no possible recovery, the only choice I have then is to reboot via ssh.

Then, I made some tests, and the only way I can use 3D textures without getting the graphics to freeze is to create a 3D texture with depth 1 (one slice) :-/

I found tens of posts on various forums complaining about the same graphics freezing problem on MBP/GeForce (while playing games, using iPhoto, etc), so I'm wondering if there's not a graphics driver problem somehow.

Did someone experience this kind of problem?


-- Pierre Guilluy | ArKaos dev team

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References: 
 >MacBook Pro/GeForce8600M freezes using 3D textures (From: Pierre Guilluy <email@hidden>)
 >Re: MacBook Pro/GeForce8600M freezes using 3D textures (From: Andy O'Meara <email@hidden>)



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