I use OpenGL 3D textures coupled with shader processing for color
conversions and some effects in my company's real-time video mixing
application.
It has been working great on thousands macs around the world for
years - but it now totally fails on my MacBook Pro 2.2 /
GeForce8600M, running 10.5.2:
Using OpenGL Profiler, I can clearly see my 3D textures are loaded
correctly, but once a shader accesses a texture, my Mac display
totally freezes, and the system log indicates:
Apr 29 16:53:18 MBP kernel[0]: AppleYukon2: 00000000,00000000
sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:18 MBP kernel[0]: [Parallels] IPI stat: rescheduled 1
cpus out of 2.
Apr 29 16:53:24 MBP kernel[0]: AppleYukon2: 00000000,00000000
sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:24 MBP kernel[0]: [Parallels] IPI stat: rescheduled 1
cpus out of 2.
Apr 29 16:53:25 MBP kernel[0]: NVChannel(GL): Graphics channel timeout!
Apr 29 16:53:29 MBP kernel[0]: AppleYukon2: 00000000,00000000
sk98osx_dnet - recovering from missed interrupt
Apr 29 16:53:29 MBP kernel[0]: nel exception! status = 0xffff info32
= 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:29 MBP kernel[0]: 0000000b
Apr 29 16:53:29 MBP kernel[0]: NVChannel(GL): Graphics channel
exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:29 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: raphics channel exception! status =
0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: NVChannel(GL): Graphics channel
exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b
Apr 29 16:53:30 MBP kernel[0]: NVChannel(GL): Graphics channel
exception! status = 0xffff info32 = 0x3 = Fifo: Unknown Method Error
Apr 29 16:53:30 MBP kernel[0]: 0000000b
... and so on, with no possible recovery, the only choice I have then
is to reboot via ssh.
Then, I made some tests, and the only way I can use 3D textures
without getting the graphics to freeze is to create a 3D texture with
depth 1 (one slice) :-/
I found tens of posts on various forums complaining about the same
graphics freezing problem on MBP/GeForce (while playing games, using
iPhoto, etc), so I'm wondering if there's not a graphics driver
problem somehow.
Did someone experience this kind of problem?
--
Pierre Guilluy | ArKaos dev team
=========================================================
Join ArKaos and kick-ass!
=========================================================
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ArKaos is now hiring more talented and creative programmers to join
our dynamic development team. Contact us if you think you have the
skills and want to be a part of pushing real-time video processing
and application design to the edge.
See more on http://www.arkaos.net/jobs/
---------------------------------------------------------
ARKAOS VJ 3.6 - REAL TIME VIDEO MIXING SOFTWARE
=========================================================
Mail: email@hidden
Tel: +32 2 340 86 86 | Fax: +32 2 340 86 87
ArKaos s.a.
http://www.arkaos.net/ | http://www.nuvj.com/
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