Am Freitag, 9. Mai 2008 19:48:33 schrieb John Stiles:
> For what it's worth, at Blizzard we've invested a sizable chunk of
> development into making a test harness so that we can easily reproduce
> OpenGL/driver issues and send it to Apple
This reminds me that we have a rather extensive Direct3D testsuit for our
d3d -> opengl mapper which I have used to find(and report) a number of bugs.
In case anyone at Apple is interested to set it up for testing he is free to
do so(LGPL), and I can provide assistance with the setup.
For reporting bugs I usually write a small standalone test application, which
helps to strip down the number of factors contributing to the bug. However,
our d3d tests are helpful for isolating bugs since no many-gig Win32 binary
blob is involved.
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden
This email sent to email@hidden