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On 2008/05/08, at 20:43, Jocelyn Houle wrote:
On 2008-05-08, at 14:35 , Wesley Smith wrote:
Apple defines a point like this.
typedef struct _NSPoint { float x; float y; } NSPoint;
Apple also repeats this pattern in some of their sample code like this.
typedef struct { GLdouble x,y,z; } recVec;
You can always do:
NSPoint p; glVertex2fv((float *)&p);
revVec v; glVertex3fv((float *)&v);
You can also use the following forms: glVertex2fv( &p.x ); glVertex3dv( &v.x );
Regards
-- kuon
http://kuon.goyman.com http://goyman.com
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| References: | |
| >Structs versus Vectors (From: Richard Somers <email@hidden>) | |
| >Re: Structs versus Vectors (From: "Wesley Smith" <email@hidden>) | |
| >Re: Structs versus Vectors (From: Jocelyn Houle <email@hidden>) |
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