> > Is it? If &v.x is a valid pointer to a float or double (this takes
> > care of any padding before the member), and the following members are
> > of the same type, why there would ever be padding between them?
> >
>
> You could have hardware that required 4-byte floats to be 8-byte aligned.
Ah, right. Slipped through my mind.
Ignore my last email then :)
--
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info
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